> I get a different behavior.  I have a rotating sphere in front of my 
> background which disappears in an orange slice manner. Dynamically increasing 
> the size of my sphere briefly restores it, which makes me think there's some 
> cascading transform occurring, wherein my background is moving forward or 
> something, but I really have no clue at this time.
> 
> Any ideas or suggestions would be appreciated.

What happens if you add a clear patch?  Sounds like depth buffer abuse, as in 
the depth buffer's not getting cleared so future frames fail the depth test 
from previous frames.

You can simulate this in the Editor by pressing cmd-K on the viewer -- this 
disables background erasing (how QCView operates "in the wild").

If adding a clear patch helps, you'll want to add GL_DEPTH_BUFFER_BIT to your 
glClear call in your patch (and also set glClearDepth to 1.0, and then restore 
the previous value when you're done).

Chris _______________________________________________
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