> I get a different behavior. I have a rotating sphere in front of my > background which disappears in an orange slice manner. Dynamically increasing > the size of my sphere briefly restores it, which makes me think there's some > cascading transform occurring, wherein my background is moving forward or > something, but I really have no clue at this time. > > Any ideas or suggestions would be appreciated.
What happens if you add a clear patch? Sounds like depth buffer abuse, as in the depth buffer's not getting cleared so future frames fail the depth test from previous frames. You can simulate this in the Editor by pressing cmd-K on the viewer -- this disables background erasing (how QCView operates "in the wild"). If adding a clear patch helps, you'll want to add GL_DEPTH_BUFFER_BIT to your glClear call in your patch (and also set glClearDepth to 1.0, and then restore the previous value when you're done). Chris _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

