At 1:40 PM -0700 3/23/10, Christopher Wright wrote: >What happens if you add a clear patch? Sounds like depth buffer abuse, as in >the depth buffer's not getting cleared so future frames fail the depth test >from previous frames. > >You can simulate this in the Editor by pressing cmd-K on the viewer -- this >disables background erasing (how QCView operates "in the wild"). > >If adding a clear patch helps, you'll want to add GL_DEPTH_BUFFER_BIT to your >glClear call in your patch (and also set glClearDepth to 1.0, and then restore >the previous value when you're done).
Thank you very much. That was precisely it. Jon _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

