Any word on this? Idly curious if 3rd party image processing plugins can handle 
no bounds/infinite bounds in the same way core image can?

Thanks. Now back to your regularly scheduled nonsense.

On Mar 21, 2010, at 2:17 PM, vade wrote:

> Hello
> 
> I am curious if it is possible for a 3rd party plugin to properly handle 
> drawing a texture that is input to an input image port that is marked as 
> having infinite bounds, (ie, the result of a patch like Op Tile).
> 
> I understand that one eventually has to supply a crop patch, but it seems 
> like many (I have not tested all) normal Core Image based effects that QC 
> uses allow for a chain such as:
> 
> image -> Op Tile (now has infinite bounds) -> Color Matrix ->  Gaussian Blur 
> -> Invert -> Crop -> Billboard
> 
> Whereas, in order for my 3rd party plugin (official API), requires the crop 
> to come immediately after the Op Tile (or patch that sets the infinite 
> bounds).
> 
> image -> Op Tile -> crop -> my patch -> Billboard (works)
> 
> image -> Op Tile -> my patch -> crop -> Billboard (fails)
> 
> Now I imagine this has to do with the internal voodoo of Core Image combining 
> the various sampler programs, ROI and DOD rects in to one single 
> process/recipe for an image, which means as long as the crop is *in there* it 
> will work. Having the QCImage do none Core Image processing somehow changes 
> that situation.
> 
> So, in short, is it possible to properly support and image marked with 
> infinite bounds in a custom plugin?
> 
> Thanks.
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