If you turn off depth testing on the mesh renderer, does it look like what
you are expecting?

-George Toledo

On Fri, May 7, 2010 at 2:30 PM, Andrew Wason <[email protected]>wrote:

> I have a Collada mesh that has two overlapping quads that are textured
> with a PNG with transparency.
>
> Viewing the DAE in 10.6.3 Preview.app it looks correct. But rendering
> using QCs Mesh Renderer with Blending set to Over does not. The
> completely transparent areas of the texture remain transparent in QC,
> but any area that is non-zero alpha seems to be composited with the
> Clear color instead of being properly translucent like in Preview.app.
>
> So it seems like MeshKit can handle this DAE properly. Anyone have any
> ideas how to make it work with QC?
>
> Attached is the qtz, dae and texture png.
>
> Thanks,
> Andrew
>
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