If you turn off depth testing on the mesh renderer, does it look like what you are expecting?
-George Toledo On Fri, May 7, 2010 at 2:30 PM, Andrew Wason <[email protected]>wrote: > I have a Collada mesh that has two overlapping quads that are textured > with a PNG with transparency. > > Viewing the DAE in 10.6.3 Preview.app it looks correct. But rendering > using QCs Mesh Renderer with Blending set to Over does not. The > completely transparent areas of the texture remain transparent in QC, > but any area that is non-zero alpha seems to be composited with the > Clear color instead of being properly translucent like in Preview.app. > > So it seems like MeshKit can handle this DAE properly. Anyone have any > ideas how to make it work with QC? > > Attached is the qtz, dae and texture png. > > Thanks, > Andrew > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com > > This email sent to [email protected] >
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

