Yes! Thanks. Although with that disabled when I "Extract All Meshes" and render them individually, I need to properly set the layer of each Mesh Renderer to get overlapping meshes working properly.
Andrew On Fri, May 7, 2010 at 2:49 PM, George Toledo <[email protected]> wrote: > If you turn off depth testing on the mesh renderer, does it look like what > you are expecting? > -George Toledo > > On Fri, May 7, 2010 at 2:30 PM, Andrew Wason <[email protected]> > wrote: >> >> I have a Collada mesh that has two overlapping quads that are textured >> with a PNG with transparency. >> >> Viewing the DAE in 10.6.3 Preview.app it looks correct. But rendering >> using QCs Mesh Renderer with Blending set to Over does not. The >> completely transparent areas of the texture remain transparent in QC, >> but any area that is non-zero alpha seems to be composited with the >> Clear color instead of being properly translucent like in Preview.app. >> >> So it seems like MeshKit can handle this DAE properly. Anyone have any >> ideas how to make it work with QC? >> >> Attached is the qtz, dae and texture png. >> >> Thanks, >> Andrew >> >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list ([email protected]) >> Help/Unsubscribe/Update your Subscription: >> >> http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com >> >> This email sent to [email protected] > > -- Andrew Wason [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

