Yes! Thanks.

Although with that disabled when I "Extract All Meshes" and render
them individually, I need to properly set the layer of each Mesh
Renderer to get overlapping meshes working properly.

Andrew

On Fri, May 7, 2010 at 2:49 PM, George Toledo <[email protected]> wrote:
> If you turn off depth testing on the mesh renderer, does it look like what
> you are expecting?
> -George Toledo
>
> On Fri, May 7, 2010 at 2:30 PM, Andrew Wason <[email protected]>
> wrote:
>>
>> I have a Collada mesh that has two overlapping quads that are textured
>> with a PNG with transparency.
>>
>> Viewing the DAE in 10.6.3 Preview.app it looks correct. But rendering
>> using QCs Mesh Renderer with Blending set to Over does not. The
>> completely transparent areas of the texture remain transparent in QC,
>> but any area that is non-zero alpha seems to be composited with the
>> Clear color instead of being properly translucent like in Preview.app.
>>
>> So it seems like MeshKit can handle this DAE properly. Anyone have any
>> ideas how to make it work with QC?
>>
>> Attached is the qtz, dae and texture png.
>>
>> Thanks,
>> Andrew
>>
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