> In this composition, the object on the left is static, while the object on > the right "wiggles". Does this happen for others, in Snow Leopard? > > It looks as though the shadow option on the Lighting Environment stops the > vertex distortion on the GLSL patch. I would expect both objects to "wiggle".
This is a known issue (I griped about it in my pre-apple days, if I recall correctly). Ahh yes, here it is: http://lists.apple.com/archives/Quartzcomposer-dev/2009/Sep/msg00062.html > cwright once said: > "I believe they use a custom GLSL shader (to map screen-space pixels to > shadowmap space pixels). You can see artifacts of this when you deform > geometry with the GLSL shader -- your deformed (unshadowed) mesh will render > as expected, but the shadow on the deformed mesh will display where the > original grid was."
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