On Sun, May 16, 2010 at 6:43 PM, Christopher Wright <[email protected]>wrote:
> > I remembered that bug (and also the aspect of GLSL optimization that made > the object pop off screen if the grid was offscreen but the distorted > vertices should be "on screen"), but thought this was a different problem. I > never noted that continuing to manipulate the vertex distortion didn't > result in a continuous distortion/change. It seems like shadows falling in > the wrong place is different than the Interpolate/GLSL Vertex not animating > when shadows are on, though they may be caused by the same issue. > > Hmm -- sorry about that. On my MacBook (go intel?), the composition > totally misrenders (and kinda looks like the wrong shadow bug mentioned > previously), but on my MBP it "works" [reveals your bug], where it exhibits > incorrect deformation -- actual output verts are wrong/not updated. Yay > driver bugs, right? :) > > Oh, that's interesting. > I find that if I manually set the input value, and stop/start the > composition, the mesh changes -- in other words, the input's effectively a > one-shot. Are you seeing that too? Exactly, the input's a "one shot"; output verts don't update, except when the composition starts. > This also happens in iterators under certain circumstances with GLSL. > However, a brief test shows this to be a slightly different (and thus > previously unknown) issue -- can you please file a radar on that (and attach > the supplied composition)? Sure thing. -George Toledo
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