On Sun, May 16, 2010 at 6:43 PM, Christopher Wright <[email protected]>wrote:

> > I remembered that bug (and also the aspect of GLSL optimization that made
> the object pop off screen if the grid was offscreen but the distorted
> vertices should be "on screen"), but thought this was a different problem. I
> never noted that continuing to manipulate the vertex distortion didn't
> result in a continuous distortion/change. It seems like shadows falling in
> the wrong place is different than the Interpolate/GLSL Vertex not animating
> when shadows are on, though they may be caused by the same issue.
>
> Hmm -- sorry about that.  On my MacBook (go intel?), the composition
> totally misrenders (and kinda looks like the wrong shadow bug mentioned
> previously), but on my MBP it "works" [reveals your bug], where it exhibits
> incorrect deformation -- actual output verts are wrong/not updated.  Yay
> driver bugs, right? :)
>
>
Oh, that's interesting.


> I find that if I manually set the input value, and stop/start the
> composition, the mesh changes -- in other words, the input's effectively a
> one-shot.  Are you seeing that too?


Exactly, the input's a "one shot"; output verts don't update, except when
the composition starts.


>  This also happens in iterators under certain circumstances with GLSL.
>  However, a brief test shows this to be a slightly different (and thus
> previously unknown) issue -- can you please file a radar on that (and attach
> the supplied composition)?


Sure thing.

-George Toledo
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