> Tracing using OpenGL Profiler, I notice an interesting difference
> inside the QC rendering code - when using my fbo/pb context there are
> 3 additional glMaterialfv calls that aren't there using the QC
> internal GL context.

> So the QC mesh rendering logic must be deciding to render differently
> based on some attribute of my GL context, but I can't figure out what
> that could be.


Andrew, you win an award for most awesome remote debugging all week :)

I'm guessing you're rendering geometry that's more interesting than a sphere, 
but if not then I don't think this will be a problem if you use the built-in 
sphere patch (rather than an explicit sphere mesh + mesh renderer).

Please file a bug report (http://bugreporter.apple.com/), and attach your 
project along with the GL Profiler traces.  Please let me know the bug report 
number so I can ensure that it gets to the right place.

--
Christopher Wright
[email protected]



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