> Tracing using OpenGL Profiler, I notice an interesting difference > inside the QC rendering code - when using my fbo/pb context there are > 3 additional glMaterialfv calls that aren't there using the QC > internal GL context.
> So the QC mesh rendering logic must be deciding to render differently > based on some attribute of my GL context, but I can't figure out what > that could be. Andrew, you win an award for most awesome remote debugging all week :) I'm guessing you're rendering geometry that's more interesting than a sphere, but if not then I don't think this will be a problem if you use the built-in sphere patch (rather than an explicit sphere mesh + mesh renderer). Please file a bug report (http://bugreporter.apple.com/), and attach your project along with the GL Profiler traces. Please let me know the bug report number so I can ensure that it gets to the right place. -- Christopher Wright [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

