On Fri, May 28, 2010 at 11:48 AM, Christopher Wright
<[email protected]> wrote:
>
> Andrew, you win an award for most awesome remote debugging all
> week :)

Thanks, I'll pick it up at WWDC :)


> I'm guessing you're rendering geometry that's more interesting
> than a sphere, but if not then I don't think this will be a
> problem if you use the built-in sphere patch (rather than an
> explicit sphere mesh + mesh renderer).

My geometry is more complex, and yes, the builtin Sphere patch does
not have this issue.


> Please let me know the bug report number so I can ensure that it
> gets to the right place.

It's bug #8039411

Thanks,
Andrew
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