Sorry if I've lost the context, but... do you need to render using NSOpenGLContext? You can render frames of qtz using a QCRenderer, to an arbitrary size, e.g.: [[QCRenderer alloc] initOffScreenWithSize:NSMakeSize(pixW, pixH) colorSpace:co composition:composition]; have fun Rua HM-- http://cartoonbeats.com http://haszaristwocents.blogspot.com http://myspace.com/haszari http://last.fm/music/Haszari
----- Original Message ---- From: Rick Mann <rm...@latencyzero.com> To: quartzcomposer-dev list list <quartzcomposer-dev@lists.apple.com> Sent: Wed, 2 June, 2010 10:00:04 PM Subject: Rendering a composition to a specific size I was using an NSOpenGLView to get the context for rendering my composition, but I realize that's not quite right. I want to render my composition at some arbitrary size (different from that in which it's displayed). I can't quite figure out how to create an NSOpenGLContext offscreen (ideally on the GPU) of a specific size. I can see how to make it full screen, or with no specified size, but neither is what I really want. Any idea what I should do? TIA, Rick _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/ruahm%40yahoo.com This email sent to ru...@yahoo.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com