Sorry if I've lost the context, but... do you need to render using 
NSOpenGLContext? You can render frames of qtz using a QCRenderer, to an 
arbitrary size, e.g.:
[[QCRenderer alloc] initOffScreenWithSize:NSMakeSize(pixW, pixH) colorSpace:co 
composition:composition];
have fun
Rua HM--
http://cartoonbeats.com
http://haszaristwocents.blogspot.com
http://myspace.com/haszari
http://last.fm/music/Haszari



----- Original Message ----
From: Rick Mann <rm...@latencyzero.com>
To: quartzcomposer-dev list list <quartzcomposer-dev@lists.apple.com>
Sent: Wed, 2 June, 2010 10:00:04 PM
Subject: Rendering a composition to a specific size

I was using an NSOpenGLView to get the context for rendering my composition, 
but I realize that's not quite right. I want to render my composition at some 
arbitrary size (different from that in which it's displayed).

I can't quite figure out how to create an NSOpenGLContext offscreen (ideally on 
the GPU) of a specific size. I can see how to make it full screen, or with no 
specified size, but neither is what I really want.

Any idea what I should do?

TIA,
Rick

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