Oh! No, that's perfect! Thank you! I got all focused on the sample code showing 
the initialization of the QCRenderer using an open GL context, I didn't think 
to look for a different way.

-- 
Rick

On Jun 2, 2010, at 03:24:42, Rua Haszard Morris wrote:

> Sorry if I've lost the context, but... do you need to render using 
> NSOpenGLContext? You can render frames of qtz using a QCRenderer, to an 
> arbitrary size, e.g.:
> [[QCRenderer alloc] initOffScreenWithSize:NSMakeSize(pixW, pixH) 
> colorSpace:co composition:composition];
> have fun
> Rua HM--
> http://cartoonbeats.com
> http://haszaristwocents.blogspot.com
> http://myspace.com/haszari
> http://last.fm/music/Haszari
> 
> 
> 
> ----- Original Message ----
> From: Rick Mann <rm...@latencyzero.com>
> To: quartzcomposer-dev list list <quartzcomposer-dev@lists.apple.com>
> Sent: Wed, 2 June, 2010 10:00:04 PM
> Subject: Rendering a composition to a specific size
> 
> I was using an NSOpenGLView to get the context for rendering my composition, 
> but I realize that's not quite right. I want to render my composition at some 
> arbitrary size (different from that in which it's displayed).
> 
> I can't quite figure out how to create an NSOpenGLContext offscreen (ideally 
> on the GPU) of a specific size. I can see how to make it full screen, or with 
> no specified size, but neither is what I really want.
> 
> Any idea what I should do?
> 
> TIA,
> Rick
> 
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