On Thu, Sep 16, 2010 at 12:13 PM, Christopher Wright < [email protected]> wrote:
> > I'm sure this is a blazingly rudimentary question, but how does one know > when it is appropriate to use an ImageBuffer vs. TextureBuffer, or other? If > there are docs about this, and differences between the two @ ADC, I just > don't know where. To give a solid example, if I was to want to implement an > SVG renderer, where would I look for documentation as a starting point to > understand what type of image buffer should be used? > > > http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/QuartzComposer_Patch_PlugIn_ProgGuide/qc_image_proc/qc_image_proc.html%23//apple_ref/doc/uid/TP40004787-CH7-SW1 > > http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/QCPlugInOutputImageProvider_Protocol/Reference/Reference.html > > Note that the two buffer types you're mentioning are QC-private, and not > exposed at any interface, so it really doesn't matter. Oooohh. Another lightbulb going off. Thanks. I understood the points about this being abstracted, but I was thinking that maybe you were saying there was actually a way to specify one vs. another, and that attention should be paid to this. Now I understand what you mean. In the histogram operation project there is a step where you declare support for certain pixel formats. Aren't there more pixel formats than that though? Does supporting those three (step 5), somehow cover everything that needs to happen? -- George Toledo [email protected] www.georgetoledo.com The information contained in this E-mail and any attachments may be confidential. If you have received this E-mail in error, please notify us immediately by telephone or return E-mail. You should not use or disclose the contents of this E-mail or any of the attachments for any purpose or to any persons.
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