Hello Andrew, in this case I would disable one patch after the other to find the one which causes this long render time. Or check all calculated image dimensions, because sometimes you are generating unexpected huge images which will cause a long render time.
just my two cents... best, Achim Breidenbach Boinx Software On 08.10.2010, at 10:04, Andrew Ohlmann wrote: > Hello all. Right now I'm playing around with taking an image and mapping it > to a series of objects using two iterators to lay out a grid. You can see > what I've done with it so far here: http://www.andrewohlmann.com/?p=273. The > image is resized before it enters the iterator— a 1024 object plot comes from > a 32x32 image. At that resolution, I can put the composition in a trackball > and enjoy a reasonable framerate. A problem happens when I go higher though, > whether I use spheres, sprites, or Kineme GL Points. A 33x33 pixel image > (with 1089 objects) makes the rendering time skyrocket. You can see the > result here: http://imgur.com/w1My8.png > > Am I butting up against a weird cliff-like limitation of my graphics card > (early 2008 macbook x3100, 144 mb iirc) or is this a problem with > Quartz/iterators? Or maybe my computer? I've never encountered behavior like > this before. > > Thanks. > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com > > This email sent to [email protected]
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

