Thanks for your responses, Achim and Michael.
I've poked around with it some more and I figured a few things: it's not
generating any large images—i'm shrinking down a large image (1024x1024) to
32x32 using the image resize patch and sending it into a pair of nested
iterators (one to handle x and one for y) where the Image Pixel patch gauges
the brightness of each pixel and uses it to assign a z Position for each
'node.' No further images are generated. Constraining images dimensions &
iterators to orders of 2 didn't change things, either.

I figured out that the size of the original picture has something to do with
it—i switched it to use a picture that started out as 32x32 and resized that
to be 33x33, 64x64, etc with performance hits that were closer to what I was
originally expecting (nothing gets seriously choppy until I go up to 130x130
or so).

I think maybe the image resize patch was executing constantly and not
showing it, or that the image pixel patch was malfunctioning somehow; i
noticed that sometimes I got massive performance hits by putting nonexistent
coordinates into it.  I'm still not sure what's wrong with my composition,
but I think I'll just work around it for now.

—————————————

Andrew Ohlmann
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