Yep, my error. I had a feeling I hadn't typed that quite correctly.
-GT

On Tue, Nov 2, 2010 at 1:27 AM, Christopher Wright <
[email protected]> wrote:

> In loop mode, something is on the backside of the loop if patch time after
> it passes .5 in relation to any integer.
>
>
> It's actually not quite that simple:  in mirrored loop mode, the duration
> from start to start is 2x duration.  It's still manageable, just a bit more
> complex than checking against 0.5.
>
> I think you can make yourself a custom virtual macro that did this exact
> function you desire using existing patches, and load it into your patch
> library.
>
>
> Basically, I often want to know when an Interpolation patch has just
>> 'bounced' from one of it's Start or End values, and sometimes, which
>> direction it's heading in.
>> This would be useful for triggering events at the end of the
>> interpolation, loop, etc.
>>
>
> clean way:
> If loop mode is none, and patch time is 0, it just hit start.  if patch
> time == duration, it just ended.  (you should check if the interval between
> the current frame and the last frame includes the end time, instead of
> expecting to have a frame land exactly on the end time)
>
> If loop mode is repeat, check last frame time and current frame time, see
> if the interval contains the duration, and if so, you just ended.
>
> If loop mode is mirrored repeat,…  you get the idea.
>
> It's totally addressable with built-in patches, as long as you're mindful
> of the duration and do interval math correctly.
>
> --
> Christopher Wright
> [email protected]
>
>
>
>


-- 
George Toledo
[email protected]
www.georgetoledo.com

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