"Forget about all this rigamorole way, extra patches, or getting last frames
with queues, and just make it perform quick:"

Use the Tolerance control on the Conditional method that I suggested. I
think it was included for a reason ;)

-GT


On Tue, Nov 2, 2010 at 8:34 AM, Boštjan Čadež <[email protected]> wrote:

>
> The easyest way i can think of doing this would be to use a square wave LFO
> alongside the interpolation patch. That will basically give you the phase
> port you describe. Add a watcher after that and you have your bounce pulses.
>
> Cheers,
> fsk
>
>
> On 2. nov. 2010, at 05:56, Keith Lang <[email protected]> wrote:
>
> > Wondering if other people ever want this feature before I submit it…
> >
> > Basically, I often want to know when an Interpolation patch has just
> > 'bounced' from one of it's Start or End values, and sometimes, which
> > direction it's heading in.
> > This would be useful for triggering events at the end of the
> > interpolation, loop, etc.
> >
> > There's no clean way to know this currently — I don't think we can
> > assume it will pass through 0.
> >
> > So I'm suggesting a Phase boolean output port that changes to 1 when
> > it's in reverse.
> >
> > If I'm missing an existing way, or a better implementation I'd love to
> hear it.
> >
> >
> > Keith
> > <Interpolation-request.png>
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-- 
George Toledo
[email protected]
www.georgetoledo.com

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