Dear list, I'd like to understand what's is the relation of the queue "Evaluate Continuously" option to time, in a variable framerate environement.
I'm trying to setup a realtime record and restitute macro with overdub capabilities. I'm feeding back the last value of the queue to itself when no other event takes over, it loops fine, overdub works. However I'm quite stuck with practical frequency update of the queue to reach an arbitray duration. My project aims to play in a musical environnement where BPM drives the time, and I fear numbers can get a bit in-between for QC. For example: looping a 16 measures queue at 121 BPM and 15hz means a queue of 476 indexes looped over 31.735537… seconds - at a corrected frequency of 14.998 hz, you need integers for indexes. The attached composition does the math, but it's theory. Could someone clarify if the queue actually updates between frames and if there's an advantage in evaluating "continuously"? at this stage I can't seem to build an exact tempo accurate loop, even if it's close. Or maybe i should put a feature request… a Timeline patch with y axis variable as published input? Thanks! dimitri _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com