Dear list, 

I'd like to understand what's is the relation of the queue "Evaluate 
Continuously" option to time, in a variable framerate environement.

I'm trying to setup a realtime record and restitute macro with overdub 
capabilities. 
I'm feeding back the last value of the queue to itself when no other event 
takes over, it loops fine, overdub works. 
However I'm quite stuck with practical frequency update of the queue to reach 
an arbitray duration.

My project aims to play in a musical environnement where BPM drives the time, 
and I fear numbers can get a bit in-between for QC.
For example: looping a 16 measures queue at 121 BPM and 15hz means a queue of 
476 indexes looped over 31.735537… seconds - at a corrected frequency of 14.998 
hz, you need integers for indexes. The attached composition does the math, but 
it's theory.

Could someone clarify if the queue actually updates between frames and if 
there's an advantage in evaluating "continuously"?
at this stage I can't seem to build an exact tempo accurate loop, even if it's 
close.

Or maybe i should put a feature request… a Timeline patch with y axis variable 
as published input?

Thanks!

dimitri

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