> Is there anything problematic with this kind of image feedback setup? This > always seems to work better than using the accumulator or feedback patch for > me. I'm monitoring for leaks on two different gpu's right now, in leopard and > sl, and it looks ok.
Render in Image is fine. As I said a few emails ago: > The shader version uses Render In Image, which is little more than a fancy > FBO. It doesn't need to keep around intermediate results beyond the previous > frame used as input. This means it uses less memory, but also means that > it's somewhat less accurate with certain operations. Render In Image also has the convenient side effect of flattening CI Filter chains when used. Thus, the following (which still uses CI for the filter effect) is totally fine.
RIIFlatten.qtz
Description: application/quartzcomposer
Of course, this is all _completely_ obvious to the casual observer ... or something? :) -- Christopher Wright christopher_wri...@apple.com
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