"Alex, multiple of the stock feedback patch examples are image feedback. You
were correct, imo, as Apple has submitted that to us as valid."

...Just looked. I see that the vid feedback example qtz does incorporate an
accumulator. I guess if that doesn't leak, all is well :)

-gt


On Feb 10, 2011 7:14 AM, "Alex Drinkwater" <the_vo...@yahoo.co.uk> wrote:
> I've marked the RADAR as 'resolved'. cwright, I realise I was being
> unreasonable. I think because QC has such a friendly face, the fact
> it can do fairly low-level (and therefore potentially dangerous)
> stuff is easy to lose sight of, especially for non-programmers like
> myself. However, I do think that a little note added to the tooltip
> and Library window documentation to the effect that it's safer to use
> the Core Image Accumulator for image-based feedback might be helpful,
> to prevent others falling into the same trap. People like myself not
> familiar with the behind the scenes Core Image nuts and bolts, are
> far more likely to reach for the Feedback patch to do... well,
> feedback effects, than they are for the more obscurely-named Core
> Image Accumulator. So I'm backing down as gracefully as I can manage
> in the face of superior knowledge, but still partially sticking to my
> guns ;)
>
>
> a|x
>
>
>
>
>
>
>
> On 10 Feb 2011, at 06:30, George Toledo wrote:
>
>> Oh, sorry. I didn't catch that post, in the flurry that happened in
>> a short time there.
>>
>>
>>
>> On Thu, Feb 10, 2011 at 12:35 AM, Christopher Wright
>> <christopher_wri...@apple.com> wrote:
>> > Is there anything problematic with this kind of image feedback
>> setup? This always seems to work better than using the accumulator
>> or feedback patch for me. I'm monitoring for leaks on two different
>> gpu's right now, in leopard and sl, and it looks ok.
>>
>> Render in Image is fine. As I said a few emails ago:
>>
>> > The shader version uses Render In Image, which is little more
>> than a fancy FBO. It doesn't need to keep around intermediate
>> results beyond the previous frame used as input. This means it
>> uses less memory, but also means that it's somewhat less accurate
>> with certain operations.
>>
>> Render In Image also has the convenient side effect of flattening
>> CI Filter chains when used. Thus, the following (which still uses
>> CI for the filter effect) is totally fine.
>>
>>
>> Using the RII to flatten comes in handy in a variety of circumstance.
>>
>> Side notes - Some operations happen very quickly when implemented
>> in with the GL objects, like Billboard (like this RII vs.
>> Accumulator, or mocking up a box blur with billboards vs. CI). (It
>> also happens to be handy for sanitizing the intensity image from
>> the kineme kinect tools so that CI doesn't freak out... to any of
>> those who have experienced weird problems with that).
>>
>>
>>
>> Of course, this is all _completely_ obvious to the casual
>> observer ... or something? :)
>>
>> Totally.
>>
>> By the way... I noticed last week that when I do an RII feedback
>> loop with anything less than 32 bit, it leaves a layer of crud at
>> the last bit that never clears (I believe). Totally obvious stuff :)
>>
>> --
>> Christopher Wright
>> christopher_wri...@apple.com
>>
>>
>>
>>
>>
>> --
>> George Toledo
>> gtole...@gmail.com
>> www.georgetoledo.com
>>
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-- 
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www.georgetoledo.com

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