This might seem an odd one, but..  I have a GLSL grid that gets pushed around 
in 3d with a 3d Transform. Sometimes it goes offscreen, sometimes behind the 
camera. When that happens, it doesn't seem to get rendered. Problem is, it 
*must* be rendered for other parts of my setup to work. 

Is QC discarding these off-screen objects for performance reasons? If so, is 
there any way to stop it doing that?

Thanks

Chris _______________________________________________
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