(forgot the 'reply all' button once again..) Bugger. Oh well, thanks for the answer at least :)
I've "fixed" it for now by simply shifting everything forward on Z and ensuring it stays forward. No major problem, but it adds a touch more confusion to an already confusing setup. All this to render a single quad :) Now, I'm going to hit the 'render' button on quartz crystal, and come back in the morning. If I don't come back to a smoldering mac I'll post the video up on kineme. Comp will have to wait until it's a bit more optimised (I have to run at 160x120 on this box for decent speed!) Chris On 18 Feb 2011, at 00:56, Christopher Wright wrote: >> This might seem an odd one, but.. I have a GLSL grid that gets pushed >> around in 3d with a 3d Transform. Sometimes it goes offscreen, sometimes >> behind the camera. When that happens, it doesn't seem to get rendered. >> Problem is, it *must* be rendered for other parts of my setup to work. > > known problem ("useless" radar link omitted for peanut gallery suppression ;) > >> Is QC discarding these off-screen objects for performance reasons? If so, is >> there any way to stop it doing that? > > In short, no. QC incorrectly assumes that GLSL won't perturb the vertices, > so if the untransformed vertices fall off the screen it mistakenly believes > that it cannot possibly be on-screen, and doesn't render it. > > One thing you could perhaps entertain is keeping the grid "centered" (As far > as QC is concerned so it's never incorrectly clipped) and manually do the > transformation in the vertex shader. This might be more complicated, but > hopefully possible (?). > > -- > Christopher Wright > christopher_wri...@apple.com > > > _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com