I have a really weird comportement with a glsl uniform inside an iterator.
I can't change the value of the uniform variable when glsl is inside the
iterator. To apply any change, I have to stop and restart the rendering.
You can find my qtz patch attached.
Any idea?
Thanks,
Thomas.

-- 
Thomas Pachoud
ingénieur multimédia IMAC
www.creapach.fr

Attachment: mirroring.qtz
Description: Binary data

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