Ok after some more search, found this post :
http://kineme.net/forum/Discussion/DevelopingCompositions/GLSLshadersiniteratorsabreakthroughToneburstshoulddefinitely
and make it work by taking the iterator inside my GLSL and not the opposite.
works perfectly now. :)

On Fri, Apr 8, 2011 at 2:32 AM, Thomas Pachoud <thomas.pach...@gmail.com>wrote:

> I have a really weird comportement with a glsl uniform inside an iterator.
> I can't change the value of the uniform variable when glsl is inside the
> iterator. To apply any change, I have to stop and restart the rendering.
> You can find my qtz patch attached.
> Any idea?
> Thanks,
> Thomas.
>
> --
> Thomas Pachoud
> ingénieur multimédia IMAC
> www.creapach.fr
>



-- 
Thomas Pachoud
ingénieur multimédia IMAC
www.creapach.fr
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