Hi.

I have an RGBAF (specifically, GL_RGBA32F_ARB ) image coming from a custom 
image provider plugin. The image has components that are greater than 1.0, 
making it sort of HDR-ish.

This all works great when I glTexSubImage and supply the floating point data 
myself, and render it with a custom consumer plugin. Yay.

Now, I'd like to be able to leverage all of that lovely core image jazz for 
some image manipulation.

The first thing I notice is that my float 32image is now clamped to 0.0 and 1.0.

Is there a way to work around QC (and, possibly CI) doing this clamping? 
Reading this entry online lends me to believe most filters simply do not work 
with HDR at all.

http://naked.la/emperor/2007/11/why-naked-light-doesnt-support-hdr/

Using a custom core image kernel, having an HDR out option would be nice. 

Thanks for any information.

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