In Leopard and SL, I was able to make image into a QC Image port do GL Repeat by doing something like this:
if([inputGLTEXTURE2D booleanValue]) { [[inputImage imageValue]setMetadata:[NSNumber numberWithInt:GL_TEXTURE_2D] forKey:@"textureTarget" shouldForward:YES]; } [inputImage setOnOpenGLContext: context unit:GL_TEXTURE0]; } For some reason, this has broken in Lion. What's the quickest way for me to get this going again, and is this a bug? I understand I'm not going "all the way" and specifying the repeat, but this used to "just work". What's the proper way to set the metadata to get the repeat? I'm not using the standard API, so I take my lumps on that one, but any help would be great. -gt
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