I'm going throw my two cents in and say that it usually is the shift in OS that causes these issues to occur. I remember back in the shift from 10.4 to 10.5 when Quartz 2D Extreme was renamed to QuartzGL. Quartz 2d extreme was glitchy in 10.4, often experienced issues.
Joshua S. www.joshuasophrin.com On Sun, Oct 30, 2011 at 1:34 AM, Jaymie Strecker <jstrec...@kosada.com>wrote: > I am tempted to take you to task about the 3rd party plugin API not >> being 'stable' ? I've never seen a crash caused by the runtime... And have >> seen plenty caused by skank SDk plugins ;) >> > > I'm not sure exactly what you mean by "crash caused by the runtime". I > could refer you to some standard API plugins that will crash QC, or just do > horrible things to GL state. The same goes for someone using the skankySDK > - they could code something that just isn't right. I don't think one is > inherently less stable than the other, over the course of the past years. > > > SkankySDK doesn't *do* anything. It's just headers. Just the private API > from Apple (given a sexist nickname by an Apple employee). > > If a plugin crashes then that's fault of the plugin (or the QC framework), > not the SkankySDK. > > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/jsophrin%40gmail.com > > This email sent to jsoph...@gmail.com > >
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