On Sun, Oct 30, 2011 at 4:52 AM, joshua Sophrin <jsoph...@gmail.com> wrote:
> I'm going throw my two cents in and say that it usually is the shift in OS > that causes these issues to occur. I remember back in the shift from 10.4 > to 10.5 when Quartz 2D Extreme was renamed to QuartzGL. Quartz 2d extreme > was glitchy in 10.4, often experienced issues. > > Joshua S. > www.joshuasophrin.com > It's possible, but I think this worked in early versions of Lion (?... I'd regress but I don't feel like setting up an earlier version). I think it's a regression in the QC image pipeline that isn't on purpose. > > On Sun, Oct 30, 2011 at 1:34 AM, Jaymie Strecker <jstrec...@kosada.com>wrote: > >> I am tempted to take you to task about the 3rd party plugin API not >>> being 'stable' ? I've never seen a crash caused by the runtime... And have >>> seen plenty caused by skank SDk plugins ;) >>> >> >> I'm not sure exactly what you mean by "crash caused by the runtime". I >> could refer you to some standard API plugins that will crash QC, or just do >> horrible things to GL state. The same goes for someone using the skankySDK >> - they could code something that just isn't right. I don't think one is >> inherently less stable than the other, over the course of the past years. >> >> >> SkankySDK doesn't *do* anything. It's just headers. Just the private API >> from Apple (given a sexist nickname by an Apple employee). >> >> If a plugin crashes then that's fault of the plugin (or the QC >> framework), not the SkankySDK. >> >> >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) >> Help/Unsubscribe/Update your Subscription: >> >> http://lists.apple.com/mailman/options/quartzcomposer-dev/jsophrin%40gmail.com >> >> This email sent to jsoph...@gmail.com >> >> >
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