Chris...
After going through some investigations on using pixel shaders more, looking at stuff like the Raymarching/Raytracing for beginners thread at pouet, and IQ's website, I've wondered.... If I want to draw a bunch of little "squares" that have texture on them, does it make more sense to just be doing this in the pixel shader? I've heard some good arguments, and I'm starting to wonder about the CPU route (throwing a bunch of verts/triangles) at stuff (yeah, I know this isn't strictly CPU), vs. the pixel shader route. I don't have it worked out yet because I haven't quite got a handle on that mod=makes stuff repeat function (but I also haven't even sat down to). When I look at those amazing shadertoy shaders they're totally amazing (I'd suggest you look at them, or dl "my" zip of them off of kineme - nothing against cybero, but he hooked up a bunch of stuff that has nothing to do with the actual shaders). Also, what do you think about the idea of an app that simply pushes images through a CI filter chain and/or GL ES, writing the GL ES to a texture I guess? Then allowing one to write a- pictures, or b- movie clips? I think that the more I think about VUO, the more another part of me thinks about what I just described.
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com