Please disregard, meant for Chris Wood.

On Tue, Nov 1, 2011 at 9:34 AM, George Toledo <gtole...@gmail.com> wrote:

> Chris...
>
>
> After going through some investigations on using pixel shaders more,
> looking at stuff like the Raymarching/Raytracing for beginners thread at
> pouet, and IQ's website, I've wondered....
>
> If I want to draw a bunch of little "squares" that have texture on them,
> does it make more sense to just be doing this in the pixel shader? I've
> heard some good arguments, and I'm starting to wonder about the CPU route
> (throwing a bunch of verts/triangles) at stuff (yeah, I know this isn't
> strictly CPU), vs. the pixel shader route. I don't have it worked out yet
> because I haven't quite got a handle on that mod=makes stuff repeat
> function (but I also haven't even sat down to).
>
> When I look at those amazing shadertoy shaders they're totally amazing
> (I'd suggest you look at them, or dl "my" zip of them off of kineme -
> nothing against cybero, but he hooked up a bunch of stuff that has nothing
> to do with the actual shaders).
>
> Also, what do you think about the idea of an app that simply pushes images
> through a CI filter chain and/or GL ES, writing the GL ES to a texture I
> guess? Then allowing one to write a- pictures, or b- movie clips? I think
> that the more I think about VUO, the more another part of me thinks about
> what I just described.
>
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