Please disregard, meant for Chris Wood. On Tue, Nov 1, 2011 at 9:34 AM, George Toledo <gtole...@gmail.com> wrote:
> Chris... > > > After going through some investigations on using pixel shaders more, > looking at stuff like the Raymarching/Raytracing for beginners thread at > pouet, and IQ's website, I've wondered.... > > If I want to draw a bunch of little "squares" that have texture on them, > does it make more sense to just be doing this in the pixel shader? I've > heard some good arguments, and I'm starting to wonder about the CPU route > (throwing a bunch of verts/triangles) at stuff (yeah, I know this isn't > strictly CPU), vs. the pixel shader route. I don't have it worked out yet > because I haven't quite got a handle on that mod=makes stuff repeat > function (but I also haven't even sat down to). > > When I look at those amazing shadertoy shaders they're totally amazing > (I'd suggest you look at them, or dl "my" zip of them off of kineme - > nothing against cybero, but he hooked up a bunch of stuff that has nothing > to do with the actual shaders). > > Also, what do you think about the idea of an app that simply pushes images > through a CI filter chain and/or GL ES, writing the GL ES to a texture I > guess? Then allowing one to write a- pictures, or b- movie clips? I think > that the more I think about VUO, the more another part of me thinks about > what I just described. >
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com