I am trying to experiment with GLSL shaders using Quartz Composer.

I think that I am missing something in setting up the project.  I can get
the sample shaders to work, but I can't replicate these with a new blank
composition.

How do you specify the surface that you want to render on for the shader?
 I can take the code from a working shader (e.g. GLSL - TorusMorph) and put
it in a new composition and it doesn't show anything.  I also noticed that
GLSL - Lattice is rendered on the teapot, but I did not see any reference
to the teapot in the composition.  I am sure I am missing something
obvious, but I have explored the menus and can't figure out how to specify
what surface to render the shader on.

BTW, I am just learning shaders and OpenGL and was hoping that Quartz
Composer would be a good way to do this.

My goal is to experiment with imaging algorithms using GLSL so I just need
a rectangular surface to render onto.


Regards,
Dean Pulsifer
--------------------
Believe in yourself, say what you mean, do what you say
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