I am trying to experiment with GLSL shaders using Quartz Composer. I think that I am missing something in setting up the project. I can get the sample shaders to work, but I can't replicate these with a new blank composition.
How do you specify the surface that you want to render on for the shader? I can take the code from a working shader (e.g. GLSL - TorusMorph) and put it in a new composition and it doesn't show anything. I also noticed that GLSL - Lattice is rendered on the teapot, but I did not see any reference to the teapot in the composition. I am sure I am missing something obvious, but I have explored the menus and can't figure out how to specify what surface to render the shader on. BTW, I am just learning shaders and OpenGL and was hoping that Quartz Composer would be a good way to do this. My goal is to experiment with imaging algorithms using GLSL so I just need a rectangular surface to render onto. Regards, Dean Pulsifer -------------------- Believe in yourself, say what you mean, do what you say
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com