Thanks for the quick response! I need go get used to looking at the shapes. I played with the settings, but focused more on the fact that it was blue than the fact that it was a rect and not a rounded rect. It never dawned on me to expand the shader.
Regards, Dean Pulsifer -------------------- Believe in yourself, say what you mean, do what you say On Thu, Aug 30, 2012 at 12:18 PM, Dean Pulsifer <pulsi...@lexmark.com>wrote: > I am trying to experiment with GLSL shaders using Quartz Composer. > > I think that I am missing something in setting up the project. I can get > the sample shaders to work, but I can't replicate these with a new blank > composition. > > How do you specify the surface that you want to render on for the shader? > I can take the code from a working shader (e.g. GLSL - TorusMorph) and put > it in a new composition and it doesn't show anything. I also noticed that > GLSL - Lattice is rendered on the teapot, but I did not see any reference > to the teapot in the composition. I am sure I am missing something > obvious, but I have explored the menus and can't figure out how to specify > what surface to render the shader on. > > BTW, I am just learning shaders and OpenGL and was hoping that Quartz > Composer would be a good way to do this. > > My goal is to experiment with imaging algorithms using GLSL so I just need > a rectangular surface to render onto. > > > Regards, > Dean Pulsifer > -------------------- > Believe in yourself, say what you mean, do what you say > >
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