Thanks for the quick response!  I need go get used to looking at the
shapes.  I played with the settings, but focused more on the fact that it
was blue than the fact that it was a rect and not a rounded rect.  It never
dawned on me to expand the shader.


Regards,
Dean Pulsifer
--------------------
Believe in yourself, say what you mean, do what you say



On Thu, Aug 30, 2012 at 12:18 PM, Dean Pulsifer <pulsi...@lexmark.com>wrote:

> I am trying to experiment with GLSL shaders using Quartz Composer.
>
> I think that I am missing something in setting up the project.  I can get
> the sample shaders to work, but I can't replicate these with a new blank
> composition.
>
> How do you specify the surface that you want to render on for the shader?
>  I can take the code from a working shader (e.g. GLSL - TorusMorph) and put
> it in a new composition and it doesn't show anything.  I also noticed that
> GLSL - Lattice is rendered on the teapot, but I did not see any reference
> to the teapot in the composition.  I am sure I am missing something
> obvious, but I have explored the menus and can't figure out how to specify
> what surface to render the shader on.
>
> BTW, I am just learning shaders and OpenGL and was hoping that Quartz
> Composer would be a good way to do this.
>
> My goal is to experiment with imaging algorithms using GLSL so I just need
> a rectangular surface to render onto.
>
>
> Regards,
> Dean Pulsifer
> --------------------
> Believe in yourself, say what you mean, do what you say
>
>
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