Thanks Christopher! Should I fill a bug report on this?
On Jan 25, 2013, at 6:14 PM, Christopher Wright <christopher_wri...@apple.com> wrote: > This is a known problem, and RII appears to be the best workaround that I'm > aware of. > > On Jan 25, 2013, at 8:31 AM, CoGe - Tamas Nagy <i...@cogevj.hu> wrote: > >> Hi Guys, >> >> long story sort, I passing CIImages created from GL texture via [CIImage >> imageWithTexture…] method, which works well. But now I noticed Queue patch >> can't hold the CIImage, results in all the queued frames are the same. The >> tried to pass CGImage instead of CIImage, which is much slower and still no >> luck. >> >> My temporally fix is creating a RII before the Queue patch, which renders to >> a CVPixelBuffer I guess, and this way the Queue works as excepted, but >> wondering may someone else ran into this issue earlier and found a better >> solution, or can tell me what I doing wrong :) >> >> Thanks, >> >> Tamas > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/quartzcomposer-dev/info%40cogevj.hu > > This email sent to i...@cogevj.hu Tamas Nagy | Software Developer - CoGe VJ Software www.cogevj.hu | www.facebook.com/cogevj | www.twitter.com/lumabeamerz
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