Thanks for the suggestion, but that doesn't help, unfortunately.

On Jan 26, 2013, at 7:14 AM, Achim Breidenbach <ac...@boinx.com> wrote:

> Hi there,
> 
> maybe an empty CoreImage filter patch (just "output=input") may tag the image 
> correctly instead of re-rendering it with a "Render in Image" patch (which 
> seems much more GPU expensive). I don't know for sure, its just a guess, 
> thought.
> 
> Achim Breidenbach
> Boinx Software
> 
> On 25.01.2013, at 18:14, Christopher Wright wrote:
> 
>> This is a known problem, and RII appears to be the best workaround that I'm 
>> aware of.
>> 
>> On Jan 25, 2013, at 8:31 AM, CoGe - Tamas Nagy <i...@cogevj.hu> wrote:
>> 
>>> Hi Guys,
>>> 
>>> long story sort, I passing CIImages created from GL texture via [CIImage 
>>> imageWithTexture…] method, which works well. But now I noticed Queue patch 
>>> can't hold the CIImage, results in all the queued frames are the same. The 
>>> tried to pass CGImage instead of CIImage, which is much slower and still no 
>>> luck. 
>>> 
>>> My temporally fix is creating a RII before the Queue patch, which renders 
>>> to a CVPixelBuffer I guess, and this way the Queue works as excepted, but 
>>> wondering may someone else ran into this issue earlier and found a better 
>>> solution, or can tell me what I doing wrong :)
>>> 
>>> Thanks,
>>> 
>>> Tamas
>> 
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> 
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Tamas Nagy | Software Developer - CoGe VJ Software 
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