Thamas,

memory usage is one thing you have to consider but context switching
is another. AFAIK the graphics card has got a hard time if you change
the graphical context to often because it has to restore its complete
state each time.

Just my 2 cents.

Best,

Achim Breidenbach
Boinx Software Ltd.

> Am 10.11.2013 um 16:36 schrieb CoGe - Tamas Nagy <i...@cogevj.hu>:
>
> Hi,
>
> this question is more about GL then QC, but probably there are people who 
> interested in the same.
>
> I actually rendering QCRenderers to FBO in my app. Every QCRenderer has its 
> own GL context (shared with the main context), with an FBO, render buffer and 
> texture bound. It works well, but I guess its not really optimal, since every 
> renderers has its own FBO, buffer and texture, so, if the more QCRenderers, 
> the more GL memory using.
>
> I’m thinking about using only one context (shared with the main context), one 
> FBO with one render buffer and one texture and rendering to those. So, render 
> with QCRenderer, pass the texture with CIImage to an other, then so on.
>
> I know the best if I try, and I actually doing it, but I’m curios about 
> anyone using the same workflow in their app, etc.
>
> Thanks,
> Tamas
>
>
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