Thamas, memory usage is one thing you have to consider but context switching is another. AFAIK the graphics card has got a hard time if you change the graphical context to often because it has to restore its complete state each time.
Just my 2 cents. Best, Achim Breidenbach Boinx Software Ltd. > Am 10.11.2013 um 16:36 schrieb CoGe - Tamas Nagy <i...@cogevj.hu>: > > Hi, > > this question is more about GL then QC, but probably there are people who > interested in the same. > > I actually rendering QCRenderers to FBO in my app. Every QCRenderer has its > own GL context (shared with the main context), with an FBO, render buffer and > texture bound. It works well, but I guess its not really optimal, since every > renderers has its own FBO, buffer and texture, so, if the more QCRenderers, > the more GL memory using. > > I’m thinking about using only one context (shared with the main context), one > FBO with one render buffer and one texture and rendering to those. So, render > with QCRenderer, pass the texture with CIImage to an other, then so on. > > I know the best if I try, and I actually doing it, but I’m curios about > anyone using the same workflow in their app, etc. > > Thanks, > Tamas > > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com > > This email sent to ac...@boinx.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com