Hi, this question is more about GL then QC, but probably there are people who interested in the same.
I actually rendering QCRenderers to FBO in my app. Every QCRenderer has its own GL context (shared with the main context), with an FBO, render buffer and texture bound. It works well, but I guess its not really optimal, since every renderers has its own FBO, buffer and texture, so, if the more QCRenderers, the more GL memory using. I’m thinking about using only one context (shared with the main context), one FBO with one render buffer and one texture and rendering to those. So, render with QCRenderer, pass the texture with CIImage to an other, then so on. I know the best if I try, and I actually doing it, but I’m curios about anyone using the same workflow in their app, etc. Thanks, Tamas _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com