Hi,

this question is more about GL then QC, but probably there are people who 
interested in the same.

I actually rendering QCRenderers to FBO in my app. Every QCRenderer has its own 
GL context (shared with the main context), with an FBO, render buffer and 
texture bound. It works well, but I guess its not really optimal, since every 
renderers has its own FBO, buffer and texture, so, if the more QCRenderers, the 
more GL memory using.

I’m thinking about using only one context (shared with the main context), one 
FBO with one render buffer and one texture and rendering to those. So, render 
with QCRenderer, pass the texture with CIImage to an other, then so on.

I know the best if I try, and I actually doing it, but I’m curios about anyone 
using the same workflow in their app, etc.

Thanks,
Tamas


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