> On 18 Jun 2015, at 01:23, James Bush <theokn...@icloud.com> wrote: > > This is sort of an uninformed question, in that you don't seem to know the > difference between Core Image, OpenGL (which you didn't mention, but > undoubtedly meant). and Metal (there is no Quartz Composer API). > > Anyway, if you're looking for the absolute fastest performance from a Quartz > Composition, use OpenGL (correctly) within a Core Image patch and/or OpenCL > with its respective patch. > > There is no faster than either—not even Metal. >
Gee thanks for teaching me to suck eggs. There is a Quartz Composer API, the API to create new nodes and patches in QC thats what I meant. Programmers more knowledgeable than me seem to think that actually Metal may allow some optimisations even faster than OpenCL. Maybe they are all wrong and you are right? Let’s see. Roger CoreMelt _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com