> On 18 Jun 2015, at 01:23, James Bush <theokn...@icloud.com> wrote:
> 
> This is sort of an uninformed question, in that you don't seem to know the 
> difference between Core Image, OpenGL (which you didn't mention, but 
> undoubtedly meant).     and Metal (there is no Quartz Composer API).
> 
> Anyway, if you're looking for the absolute fastest performance from a Quartz 
> Composition, use OpenGL (correctly) within a Core Image patch and/or OpenCL 
> with its respective patch.
> 
> There is no faster than either—not even Metal.
> 

Gee thanks for teaching me to suck eggs.  There is a Quartz Composer API, the 
API to create new nodes and patches in QC thats what I meant.  Programmers more 
knowledgeable than me seem to think that actually Metal may allow some 
optimisations even faster than OpenCL.  Maybe they are all wrong and you are 
right?  Let’s see.

Roger
CoreMelt
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