Danny,

I really like it when folks send in plain, unformatted ASCII. It's much easier to read and better resists spam filtering.

By default, to mobilize a broadcast client requires authentication using either symmetric or public key cryptography. Ordinarily, eight packets are exchanged with the server at two-second intervals. This is sufficient to both accurately calibrate the propagation delay and run the authentication protocol. This can be disabled with the novolley option in the broadcastclient command. If so or if the server does not respond, a default delay is assumed and life goes on.

Dave

Dave

Danny Mayer wrote:

David Woolley wrote:

In article <[EMAIL PROTECTED]>, [EMAIL PROTECTED] (Danny Mayer) wrote:


Wilhelm Greiner wrote:

Also i see when ntpd with debugging runs that it transmits any packets
to find out is the way back reachable.


I don't understand what you mean here. Can you explain?


Can i turn off this initial trials??


I also don't understand this question.



When a broadcast client is starting it makes a normal access to the
server to calibrate the round trip delay and therefore estimate the
downstream delay.  It will fall back to the configured delay if this
fails.


I'm not sure that it does send a packet if authentication is not enabled, but I'd have to check.

Also, I believe that if you enable authentication, and that is strongly
encouraged for broadcast, this exchange is mandatory to negotiate keys.
(I vaguely remember that authentication is defaulted on for broadcast.)


Authentication is enabled by default for both broadcast and multicast. Turning it off means that you have accepted the risks of doing so.

When you authenticate that means that you are exchanging a bunch of NTP packets between broadcast/multicast client and server. It's described as the "key dance" in the documentation. I don't remember how many packets are exchanged, but it's more than two.

Danny
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