The documentation for surface3d and rgl.surface in the package RGL states
"'surface3d' always draws the surface with the `front' upwards
(i.e. towards higher 'z' values). This can be used to render the
top and bottom differently; see 'rgl.material' and the example
below."
Is there a way to override this default? I have search all the related
methods help and the documents on RGL's website.
Thanx
Joe
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