On 31/12/2015 6:43 AM, Duncan Murdoch wrote:
On 30/12/2015 9:40 PM, David Winsemius wrote:
[lots deleted]
So I guess the question is ... why is the build process for the 
Mavericks/Yosemite/El Capitan machines still failing to produce a current 
(working) version of rgl?

I think it does probably does produce a working version, but it fails
the tests on that particular machine.

I believe the problem is that the CRAN test machine uses an unusual X
server.  I've asked for details on a couple of occasions so I could
reproduce the error, but received no response.  I don't know if the
server is buggy or rgl just fails to do some checks that are unnecessary
on other servers.

I was wrong about that -- the CRAN test machine is using a standard XQuartz server. So I don't know what's going wrong, but I've made some changes and added some tests (on R-forge); perhaps they'll detect or fix the problem.

Duncan Murdoch


The latest error is occurring in rgl.pixels, and the underlying C++ code
there is a little sloppy with type conversions (e.g. it assumes GL_FLOAT
is float, which is not necessarily true), and is probably also sloppy
with run-time checks.  I don't think the type sloppiness could be a
cause of the error (I think it would fail for all servers if so), and I
can't spot the run-time sloppiness.

Duncan Murdoch


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