Ditto on what Dana said about the SL interface. Varying opacity of UI
elements is hardly confined to Mac OS and SL, though. In fact, a
Windows customization system I used back in 2000 on Win NT 4 (Desktop
X) used opactiy/transparency all over the place, in windows, menus,
widgets, etc. I think Amiga might have used it, too. Doesn't Vista's
Aero interface use a lot of varying opacity?

My post honestly was trying to emphasize Windows as weak and that
Unix-based OSs are a better (more secure) alternative. That Mac OS X
is Unix-based is just gravy for me. I've also used Ubuntu and Knoppix
and enjoyed both of their environments. In fact, I've been looking
seriously at cheap Windows laptops that I would immediately turn into
dual-boot Ubuntu/Windows machines, using Ubuntu for anything involving
the internet and isolating Windows from the internet as much as
possible but using it in protected environments when absolutely
necessary. I can lay hands on a decent new Core 2 Duo system for
around $600. And it might even run my preferred OS. :)

Has anyone on list used Windows 7 Beta? Any word on its security? The
propaganda I've seen says that it will ship with much better security
and more doors closed by default.

On Thu, Jan 15, 2009 at 6:35 PM, Dana Paxson <[email protected]> wrote:
> I'll bite on that one.
>
> Eric Scoles wrote:
>
> ...If someone can explain to me the usability benefits of transparent menus,
> I'm all ears...
>
> I never thought that transparent (translucent?) menus were anything other
> than digital dittybop until I fell into Second Life and saw them at work in
> there.  SL has menu and window overload.  But when I could switch from one
> menu window to another and see a hidden menu underneath the one I'd just
> left, it made navigation a lot easier, and I came to rely on "seeing
> through" one inactive menu to find another one I needed.  Of course, that's
> SL:  inventory menu, object window, chat window, navigation buttons, map and
> mini-map, avatar information window, texture sub-windows, landmark display
> window.  All of these overlaid by the SL browser atop the virtual terrain
> where one's avatar is supposed to be navigating.  Then there are the
> heads-up displays...
>
> Without some measure of menu/window "see-through", everything in SL would
> take longer and be harder to manage.  I don't know how or why it's done in
> the Mac world, though.  Pure religious fervor?
>
> Dana
>
>>
>>
>> --
>> eric scoles ([email protected])
>

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