I'll bite on that one.

Eric Scoles wrote:
> ...If someone can explain to me the usability benefits of transparent 
> menus, I'm all ears...
I never thought that transparent (translucent?) menus were anything 
other than digital dittybop until I fell into Second Life and saw them 
at work in there.  SL has menu and window overload.  But when I could 
switch from one menu window to another and see a hidden menu underneath 
the one I'd just left, it made navigation a lot easier, and I came to 
rely on "seeing through" one inactive menu to find another one I 
needed.  Of course, that's SL:  inventory menu, object window, chat 
window, navigation buttons, map and mini-map, avatar information window, 
texture sub-windows, landmark display window.  All of these overlaid by 
the SL browser atop the virtual terrain where one's avatar is supposed 
to be navigating.  Then there are the heads-up displays...

Without some measure of menu/window "see-through", everything in SL 
would take longer and be harder to manage.  I don't know how or why it's 
done in the Mac world, though.  Pure religious fervor?

Dana

>
>
>     -- 
>     eric scoles ([email protected] <mailto:[email protected]>)
>

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