Just to clarify: Spending money to create 3 dimensional art is not the only
valid form of involvement in SL. None of my five avatars has money to spend
in SL, but that doesn't mean they (or I) are not actively involved. (i.e.
"The two avid residents.")

 

Just sayin'.

 

: )

 

From: [email protected] [mailto:[email protected]] On Behalf Of
Sal Armoniac
Sent: Friday, October 29, 2010 4:52 PM
To: [email protected]
Subject: Re: Av Rights

 

I notice that the pooh poohers are two people who got in for a while and
lost interest. ;)  And the two avid residents are spending money to create
their 3 dimensional art.  More in response to Dana...but this is it in
essence: LL is going to sell to a web developer.  Where it goes from there I
don't know.  There are alternate VRs springing up, but none with the huge
capacities of SL which admittedly engages or repels those who try it out.
Maybe Dana and I find in it a canvas for expressing something we couldn't do
in any other set of media.

 

Sarah

On Fri, Oct 29, 2010 at 10:00 AM, Dana Paxson <[email protected]> wrote:

Hey, Eric, great cross-post!  Wanna dance? 



On 10/29/2010 9:52 AM, Eric Scoles wrote: 

I'm increasingly thinking that SL-style virtual worlds may never be
mainstream in the way that web-based social networking is. I'm thinking most
people will bypass that adoption phase and go straight to augmented reality.


 

I also think the successful future path for Second Life / Linden Labs is in
interfacing somehow with Augmented Reality. (And the real path to absolute
dominance for Facebook is to project into Augmented Reality, not retail. But
that's another thought for another time.) 

 

I realize both of these ideas arguably miss at least part of the point of
Second Life in that the SL avatar is an avatar -- you can hide behind it,
and certainly some (prob. a lot of) people do that with their SL (or WoW)
avatars. But what Facebook has taught me is the degree to which people are
willing to expose themselves. Too, Augmented Reality is sort of
dimensionally contextual (tessar-contextual?) in that people and places may
look different depending on the network-identity of the person looking at
them. So you can be different things to different people, depending on how
they're connected to you. And if there's a gateway to VR from AR, you can be
in virtual places that are connected to or overlayed onto LR [Literal
Reality]. (I was going to call it 'RR' for 'Real Reality', but I don't want
to pick a fight.)

 

Up until recently I would have thought this level of augmented reality was
years away, but I gather it's pretty much just not very well distributed
yet, to paraphrase the Chairman. You can already be AugReal with an iPhone
or Android phone; the Apps For That are as far away as people's
imaginations, at this point. 

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