Believe it or not, a lot of people are accessing SL on their iPhones.  But
really only to get and respond to their IMs and not move their avatars.  The
AR/VR overlap is already happening.  I've corresponded with people that way.

On Sat, Oct 30, 2010 at 7:53 AM, Pat Rapp <[email protected]> wrote:

>  I don’t think it’s an either/or situation. VR and AR are both valid and
> valuable, but suit different needs. Yes, both are here, just not well
> distributed yet. The advantage AR has is that it fits nicely onto our
> phones. I personally can’t imagine a virtual world on a phone due to the
> high demand of data download. An AR overlay is significantly more portable
> than a rich 3d world with it’s intense graphics. That’s not to say it won’t
> happen. We all remember large graphics bringing 2d websites to a grinding
> halt in the early days. Our technology had to catch up.
>
>
>
> I’m just sayin’ facebook’s user base is humongous due to that fact that it
> takes very little effort to learn how to use it. That doesn’t mean virtual
> worlds will die and drop off the face of the technology landscape. They are
> widely used for other purposes, and provide a rich “you are there” interface
> that cannot and will not be displaced by AR or social networking. That’s all
> I’m sayin’. : )
>
>
>
> *From:* [email protected] [mailto:[email protected]] *On
> Behalf Of *Eric Scoles
> *Sent:* Friday, October 29, 2010 9:53 AM
>
> *To:* [email protected]
> *Subject:* Re: Av Rights
>
>
>
> I'm increasingly thinking that SL-style virtual worlds may never be
> mainstream in the way that web-based social networking is. I'm thinking most
> people will bypass that adoption phase and go straight to augmented
> reality.
>
>
>
> I also think the successful future path for Second Life / Linden Labs is in
> interfacing somehow with Augmented Reality. (And the real path to absolute
> dominance for Facebook is to project into Augmented Reality, not retail. But
> that's another thought for another time.)
>
>
>
> I realize both of these ideas arguably miss at least part of the point of
> Second Life in that the SL avatar is an avatar -- you can hide behind it,
> and certainly some (prob. a lot of) people do that with their SL (or WoW)
> avatars. But what Facebook has taught me is the degree to which people are
> willing to *expose* themselves. Too, Augmented Reality is sort of
> dimensionally contextual (tessar-contextual?) in that people and places may
> look different depending on the network-identity of the person looking at
> them. So you can be different things to different people, depending on how
> they're connected to you. And if there's a gateway to VR from AR, you can be
> in virtual places that are connected to or overlayed onto LR [Literal
> Reality]. (I was going to call it 'RR' for 'Real Reality', but I don't want
> to pick a fight.)
>
>
>
> Up until recently I would have thought this level of augmented reality was
> years away, but I gather it's pretty much just not very well distributed
> yet, to paraphrase the Chairman. You can already be AugReal with an iPhone
> or Android phone; the Apps For That are as far away as people's
> imaginations, at this point.
>
>
>
>
>
>
>
> On Fri, Oct 29, 2010 at 9:26 AM, Pat Rapp <[email protected]> wrote:
>
> Well, the user base has a lot to do with that. The learning curve for
> facebook (and it’s games) is minimal. Second Life is still  disorienting for
> all but the most enthusiastic adopters. As immersive websites become more
> prevalent, virtual worlds will become more mainstream.
>
>
>
> *From:* [email protected] [mailto:[email protected]] *On
> Behalf Of *David Henn
> *Sent:* Wednesday, October 27, 2010 8:38 AM
>
>
> *To:* [email protected]
>
> *Subject:* Re: Av Rights
>
>
>
> At least one reason for this is that facebook and Zynga are making gobs of
> money, whereas Second Life has seen its revenues plummet and has had to
> close three of its endeavors. Money talks, and all.
>
>
> David
>
> On Tue, 2010-10-26 at 23:06 -0500, Sal Armoniac wrote:
>
> Just goes to show you that Face Book is taken more seriously than Second
> Life. ;)
>
> On Tue, Oct 26, 2010 at 7:08 PM, Pat Rapp <[email protected]> wrote:
>
>  Interesting …
>
>
>
> http://bit.ly/8ZRbw5
>
>
>
> “Under Italian law the virtual burglar's actions are considered "aggravated
> entry" and can draw penalties of up to five years in prison.”
>
>
>
>  *From:* [email protected] [mailto:[email protected]] *On
> Behalf Of *Alicia Henn
> *Sent:* Friday, October 22, 2010 5:00 AM
> *To:* [email protected]
> *Subject:* Av Rights
>
>
>
>
>
> http://www.jmir.org/2010/3/e28/
>
>  This is an interesting article on rights for avatars. It seems reasonable
> and yet ludicrous at the same time. My officemate and I have had a great
> time expanding on it. -  Alicia
>
>  Get Your Paws off of My Pixels: Personal Identity and Avatars as Self
>
> Mark Alan Graber1,2, MD; Abraham David Graber3, BA
>
> *ABSTRACT*
>
> There is an astounding silence in the peer-reviewed literature regarding
> what rights a person ought to expect to retain when being represented by an
> avatar rather than a biological body. Before one can have meaningful ethical
> discussions about informed consent in virtual worlds, avatar bodily
> integrity, and so on, the status of avatars vis-à-vis the self must first be
> decided. We argue that as another manifestation of the individual, an
> individual’s avatar should have rights analogous to those of a biological
> body. Our strategy will be to show that (1) possessing a physical body is
> not a necessary condition for possessing rights; (2) rights are already
> extended to representations of a person to which no biological consciousness
> is attached; and (3) when imbued with intentionality, some prostheses become
> “self.” We will then argue that avatars meet all of the conditions necessary
> to be protected by rights similar to those enjoyed by a biological body. The
> structure of our argument will take the form of a conditional. We will argue
> that *if* a user considers an avatar an extension of the self, *then* the
> avatar has rights analogous to the rights of the user. Finally, we will
> discuss and resolve some of the objections to our position including
> conflicts that may arise when more than one individual considers an avatar
> to be part of the self.
>
> *(J Med Internet Res 2010;12(3):e28)*
> doi:10.2196/jmir.1299
>
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> eric scoles | [email protected]
>
>
>
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