(Note that Racket does not need to get installed, it's there already, by its own magic)
On Fri, Apr 26, 2013 at 10:04 AM, Laurent <[email protected]> wrote: > 10. > (let loop () > (unless (can-Debian-run?) > (change-computer-component!) > (loop))) > (install-Debian!) > (parameterize ([current-OS (run-Debian)]) > (play-bomberman!)) > > > > On Fri, Apr 26, 2013 at 9:50 AM, 김태윤 <[email protected]> wrote: > >> how would you write bomberman without OS? >> >> which way would be the most efficient way? or which way would you prefer? >> there must be an assembler at first. so let's begin with an assembler. >> >> story: >> you bought a new OSless computer but it contains >> assembler.(bootloader level) >> and you want to play your own bomberman within this computer. >> >> >> you can choose and make strategy out of options below. (you also can >> create more option to choose. see option 7.) >> >> 1. >> play bomberman on other computer to know the rules and see sprites. >> 2. >> write tiny racket interpreter using assembler to increase efficiency. >> 3. >> write tiny sprite editor using racket interpreter. >> 4. >> write file system >> 5. >> write DrRacket runnable OS to run DrRacket to work in highest >> efficiency >> 6. >> see how other people made bomberman. to follow bloom's taxonomy >> 7. >> something else rather than idea above. >> 8. >> use paper and pencil to design bomberman and make it with assembly >> language.(without racket language abstraction) >> 9. >> surf the web with other computer until you found 'how to make >> bomberman without OS complete step by step tutorial' document >> >> some might prefer option 1, 5, 6. >> some might spend many months for option 9. >> and some might try option 8. >> >> in the past, I tried option 9 almost always. but now I know it is not >> that good. >> which one do you prefer? >> option 7? >> >> ____________________ >> Racket Users list: >> http://lists.racket-lang.org/users >> >> >
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