I’m trying to create a simple fixed animation with about 2k polygons moving on a simple background. Not surprisingly, things start to slow down pretty badly once I’m animating 2k polygons at a time, even when every one of these polygons is (freeze (rectangle 5 5 ‘solid ‘blue)). My question is this: what’s the best tool for building an animation like this? Should I go straight to OpenGL? Jay, would your mode-lambda be good for this?
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