On Wed, Dec 28, 2016 at 5:57 AM, Jens Axel Søgaard
<jensa...@soegaard.net> wrote:
> That example is quite involved. It doesn't show how to get things going
> without using chaos.

I suggest looking at lux/chaos/gui for how to get a canvas.

> If I use (require mode-lambda/backend/gl) instead of (require
> mode-lambda/backend/software)
> and use a bitmap with gl backing like this:
>
>     (define draw (rendering-states->draw lc (list fish-sprite
> lantern-sprite) (list  flash-sprite)))
>     (define glc  (new gl-config%))
>     (define bm   (make-gl-bitmap W H glc))
>     (define dc   (new bitmap-dc% [bitmap bm]))
>     (draw W H dc)
>     bm
>
> Then I get this error:
>
>     GL context changed
>     OpenGL error in procedure glGetString: Error code 1286.
>

That error means "Unsupported framebuffer format". I'd have to know a
lot more about your environment to debug. One thing to note is that
the default gl-config% is a legacy one that isn't support by
mode-lambda.

Jay

> This is still in DrRacket.
>
>
> 2016-12-28 2:03 GMT+01:00 Jay McCarthy <jay.mccar...@gmail.com>:
>>
>> What you have is fine, but you need to give it a DC where
>> get-gl-context doesn't return false. (Such as by making a canvas with
>> the 'gl style.) In addition, you do NOT want a legacy context.
>>
>> I recommend looking at the example code:
>>
>>
>> https://github.com/jeapostrophe/mode-lambda/blob/master/mode-lambda/examples/one.rkt
>>
>> On Tue, Dec 27, 2016 at 4:37 PM, Jens Axel Søgaard
>> <jensa...@soegaard.net> wrote:
>> > Hi All,
>> >
>> > I am experimenting with mode-lambda. The example below
>> > shows how to draw sprites on different layers using the software
>> > backend.
>> > However I would like to try the gl backend instead.
>> >
>> > What is the correct incantation?
>> >
>> > /Jens Axel
>> >
>> >
>> > #lang racket
>> > (require mode-lambda
>> >          mode-lambda/static
>> >          mode-lambda/text/static
>> >          mode-lambda/text/runtime
>> >          mode-lambda/color
>> >          ; mode-lambda/backend/gl
>> >          mode-lambda/backend/software
>> >          racket/draw
>> >          racket/gui/base
>> >          pict
>> >          pict/flash)
>> >
>> > ;;;
>> > ;;; BITMAPS
>> > ;;;
>> > (define fish-bm     (pict->bitmap (standard-fish  100 50)))
>> > (define lantern-bm  (pict->bitmap (jack-o-lantern 100)))
>> > (define flash-bm    (pict->bitmap (colorize (linewidth 5 (outline-flash
>> > 100
>> > 100)) "yellow")))
>> >
>> > ;;;
>> > ;;; SPRITES
>> > ;;;
>> >
>> > (define db (make-sprite-db))
>> > (add-sprite!/bm db 'fish    (λ() fish-bm))
>> > (add-sprite!/bm db 'lantern (λ() lantern-bm))
>> > (add-sprite!/bm db 'flash   (λ() flash-bm))
>> > (define cdb (compile-sprite-db db))
>> > (define fish-idx    (sprite-idx cdb 'fish))
>> > (define lantern-idx (sprite-idx cdb 'lantern))
>> > (define flash-idx   (sprite-idx cdb 'flash))
>> >
>> > ;;;
>> > ;;; LAYERS
>> > ;;;
>> > (define W 400)
>> > (define H 400)
>> > (define W/2 (/ W 2.))
>> > (define H/2 (/ H 2.))
>> >
>> > (define bgl (layer W/2 H/2))    ; background: layer 0
>> > (define ml  (layer W/2 H/2))    ; middle:     layer 1
>> > (define fgl (layer W/2 H/2))    ; foreground: layer 2
>> > (define lc (vector bgl ml fgl)) ; layer config
>> >
>> > ;;;
>> > ;;; RUNTIME
>> > ;;;
>> >
>> > (define fish-sprite    (sprite 200. 200. fish-idx    #:layer 0)) ;
>> > background
>> > (define lantern-sprite (sprite 250. 200. lantern-idx #:layer 1)) ;
>> > middle
>> > (define flash-sprite   (sprite 250. 200. flash-idx   #:layer 2)) ;
>> > foreground
>> >
>> > (define rendering-states->draw (stage-draw/dc cdb W H 3)) ; XXX change 3
>> > to
>> > 2 and get a crash
>> >
>> > (define draw (rendering-states->draw lc (list fish-sprite
>> > lantern-sprite)
>> > (list  flash-sprite)))
>> > (define bm   (make-object bitmap% W H))
>> > (define dc   (new bitmap-dc% [bitmap bm]))
>> > (draw W H dc)
>> > bm
>> >
>> > --
>> > You received this message because you are subscribed to the Google
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>>
>>
>>
>> --
>> Jay McCarthy
>> Associate Professor
>> PLT @ CS @ UMass Lowell
>> http://jeapostrophe.github.io
>>
>>            "Wherefore, be not weary in well-doing,
>>       for ye are laying the foundation of a great work.
>> And out of small things proceedeth that which is great."
>>                           - D&C 64:33
>
>
>
>
> --
> --
> Jens Axel Søgaard
>



-- 
Jay McCarthy
Associate Professor
PLT @ CS @ UMass Lowell
http://jeapostrophe.github.io

           "Wherefore, be not weary in well-doing,
      for ye are laying the foundation of a great work.
And out of small things proceedeth that which is great."
                          - D&C 64:33

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