Thanks for the recommendation! /Jens Axel
2016-12-28 19:21 GMT+01:00 David Vanderson <david.vander...@gmail.com>: > On Wed, Dec 28, 2016 at 11:40 AM, Jens Axel Søgaard <jensa...@soegaard.net > > wrote: > >> Below is what works for me (this is just for the archives). >> When run the program prints this warning/info which I assume it is ok to >> ignore. >> >> GL context changed >> You are using OpenGL '(4 1) with gl-backend-version of 3.3 >> '#(#(400.0 400.0) #(0.945 0.945) #(378.0 378.0) #(378.0 378.0) >> #(400.0 378.0)) >> >> >> I'm also working with mode-lambda, and it took me a while to realize that > the second part of that info line #(0.945 0.945) is quite important. That > is the scaling factor mode-lambda is using, because the canvas size > (378x378) is slightly smaller than the width/height you gave mode-lambda > (400x400). This can have a large impact on how your sprites are displayed. > > I recommend using a canvas size large enough so mode-lambda uses a scaling > factor of 1.0, at least during the beginning of your experimentation. > > Thanks, > Dave > -- -- Jens Axel Søgaard -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.