Hendrik Boom writes:

> On Mon, Nov 11, 2019 at 05:09:47AM -0800, Stephen De Gabrielle wrote:
>> New week, new Racket! What are you folks up to? Answer here or over at 
>> /r/racket <https://www.reddit.com/r/Racket> !
>
> Trying to figure out pict3d's use of opengl.
> There seems to be a lot of useful code there for openGL buffer
> management, which I'm still finding incomprehensible.
>
> I want texture mapping.  At least texture mapping onto a flat 
> 2D rectangle in 3D space..
>
> Maybe all I'll accomplish this month is a bit of Pict3D internal
> documentation.  Maybe that'll count as a game writing tool for the 
> contest, maybe not.  But I need it for the world-generation I want.
>
> Maybe I'll not even accomplish that.
>
> -- hendrik

Really happy to hear about more eyes on Pict3d.  Really interesting
project that I'd like to see succeed.

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