Hi Schorsch,

Thanks for all your efforts!  I guess we now have 3 working build systems for 
Radiance (the old rmake script, cmake, and SCons is back).

The 64-bit coercion warnings are as you say, mostly harmless.  The ones isn 
bmpfile.c are going to be 8-bit values at most, so no worries there.  However, 
the one you pointed out in rttree_reduce.c was a potential bug on large arrays, 
so I changed it to (size_t)1<<(expression).  I hope your compiler accepts this 
without complaint.  If it gives you another warning, please suggest a better 
strategy.

Cheers!
-Greg

> From: Georg Mischler <[email protected]>
> Subject: [Radiance-dev] State of the SCons
> Date: March 9, 2016 6:27:00 PM PST
> 
> Hi all,
> 
> after all those years, I found that my CVS write access is
> still active.
> 
> So I went and updated the SCons build system.
> 
> It now works nicely again with the last few SCons versions.
> Unfortunately, SCons still reqires Python 2.7, I'm really
> hoping for it to support Python 3 soon.
> 
> The compile results are now placed in a seperate "scbuild"
> directory tree. Each target platform gets its own subbranch
> in there.
> 
> Target configurations now differentiate between 32 and 46 bit
> systems. I had to rename the platform config files for that.
> Currently the build is autmatically set to the architecture
> of the host platform.
> 
> It might be nice to be able to cross-compile at least for the
> companion bit-architecture of the same platform, which should be
> possible to do.
> On the other hand, I'm not sure if its really worth the effort.
> How many people are still running Radiance on 32 bit systems?
> But at least the possibility should be kept open, so we won't
> need another redesign when the first 128 bit systems come out in
> a few years...
> 
> On linux, everything builds without a hitch. We get the same
> executables as with makeall, and then some.
> It's also much faster than ten years ago! ;)
> 
> On Windows, everything without third-party dependencies builds
> fine with the current VC 2015 "Community" compiler.
> I haven't yet gotten around to fetching the Windows dev packages
> of Tifflib and QT, so those parts need some more work.
> X11 is probably not worth the hassle (though there might be ways).
> 
> The tifflib included with the NREL binaries didn't work, which
> means they used a different compiler. In fact, they must be using
> gcc on Windows, because I found (and fixed) some non-standard
> allocation magic in src/cv/bsdftrans.cpp that only gcc accepts.
> 
> I haven't looked at qtrvu very closely. But even on a cursory
> glance it looks straightforward to build. This should not be a
> problem for SCons and MSCC, once all the dependencies are in place.
> Ah... can we standardize on a file name extension for C++ files in
> Radiance? Right now we have both *.cxx and *.cpp.
> 
> With the current MS compiler on 64 bit, there are a huge number
> of coercion warnings all throughout the code. Most of those are
> probably harmless, even if annoying.
> 
> There are two files tough, where the warning says that "the
> result of a 32 bit shift operation was coerced to 64 bit. Was
> there a 64 bit shift intended?"
>  src/common/bmpfile.c
>  src/util/rttree_reduce.c
> I can't really tell, so I've just marked the lines with an
> "XXX" comment for review.
> 
> 
> If anyone wants to give the "new" SCons a try on any platform,
> go ahead!
> 
> Please tell me about your results, particularly about any
> changes to the config files you might find necessary.
> Instructions are in ray/INSTALL.scons and ray/platform/README.
> All changes are in CVS, the HEAD package should include those
> changes in a day or so.
> 
> 
> have fun!
> 
> -schorsch
> 
> -- 
> Georg Mischler  --  simulations developer  --  schorsch at schorsch com
> +schorsch.com+  --  lighting design tools  --  http://www.schorsch.com/
> 

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