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Adam Feuer » Blog Archive » Refactoring Civilization
http://adamfeuer.com/blog/2010/04/08/refactoring-civilization/

Adam Feuer » Blog Archive » Refactoring Civilization

I recently read Clay Shirky’s eloquent article The Collapse of Complex Business 
Models. Shirky summarizes Joseph Tainter’s The Collapse of Complex Societies, 
relating societies to businesses.

According to Tainter, Jared Diamond, Ran Prieur, and many dystopian science 
fiction writers, when societies shed complexity, it happens in a catastrophic 
fashion. As part of the science fiction book The Caryatids, set in 2060, Bruce 
Sterling tosses off the fact that to reduce its complexity, China killed off 
500 million people – mainly its old and infirm. Other writers imagine chaos, 
war, and burning cities.

Software programs have many of the problems Shirky mentions in his post:

In such systems, there is no way to make things a little bit simpler – the 
whole edifice becomes a huge, interlocking system not readily amenable to 
change. Tainter doesn’t regard the sudden de-coherence of these societies as 
either a tragedy or a mistake—”[U]nder a situation of declining marginal 
returns collapse may be the most appropriate response”, to use his pitiless 
phrase. Furthermore, even when moderate adjustments could be made, they tend to 
be resisted, because any simplification discomfits elites. When the value of 
complexity turns negative, a society plagued by an inability to react remains 
as complex as ever, right up to the moment where it becomes suddenly and 
dramatically simpler, which is to say right up to the moment of collapse. 
Collapse is simply the last remaining method of simplification.

(via John Robb)

But there are other ways out of this mess. Software developers have a technique 
called refactoring that is often used to combat complexity.

Left unchecked, each modification of a program moves it toward more complexity. 
But good programmers keep cleaning house – every so often, you need to go in 
and purposefully reorganize, eliminate cruft, and simplify. Refactoring reduces 
complexity of software without adding anything new. Often it feels good, since 
achieving a new level of understanding lets you do the same task in a much 
simpler way – or a new perspective lets you combine several similar things into 
one simpler piece of code. And sometimes it’s painful – understanding a mess of 
complicated spaghetti code is hard, and finding new solutions is often even 
harder. But without it, you end up with a big ball of mud that will collapse 
eventually.

Turning a working program that uses the “big ball of mud” design pattern into a 
something that’s simple, supple, and easy to change – well, that’s an art. It’s 
especially hard when there’s a lot of money running through your software, like 
the program I work on at Grameen Foundation, Mifos.

Though Shirky doesn’t say it, business as a whole does have a way of reducing 
complexity without systemic collapse – via disruptive innovation. Disruptive 
innovation, as detailed in Clayton Christensen’s book Innovator’s Dilemma is 
actually a non-violent process. Companies may go out of business, but no one 
loses their life.

The problem with complex societies is that the collapse of civilizations has 
been violent. We need ways to simplify without causing violence, or starvation, 
or mass suffering. One way is via business model changes – Paul Hawken, Amory 
Lovins, and Hunter Lovins say in their book Natural Capitalism that ecological 
companies will win out over those that aren’t ecological. Another is via other 
movements, such as the huge do-it-yourself movement (popularized by Make 
magazine and Cory Doctorow‘s book Makers). When you can print out or machine 
complex industrial parts in your garage, and sequence genes and make 
transistors at home, you don’t need huge factories anymore. That’s refactoring 
industries.

So how do you avoid war, famine, and chaos? One way is to reduce population. 
Curiously, a really great way to do that is educate girls and women, and raise 
peoples’ standard of living – in other words, eliminate poverty. When people 
are not poor, they have fewer kids. Fewer kids means fewer people consuming 
fewer resources. So eliminating poverty is one way of refactoring society. The 
sooner we can do that, the less risk of a whole-society crash we will have.

Another might be another idea from Bruce Sterling’s Caryatids, the rise of 
global civil societies, organizations that take care of people the way 
governments do now. Another is Paul Romer’s Charter Cities, a 21st century 
version of the Hanseatic League – where nations team up to create new 
city-states that can reimagine the social contract for people in their supply 
region.

These are all innovations. That’s what I think Ran and many “pro-crash” writers 
miss (such as the Archdruid)- it is possible to innovate our way out of 
trouble, if we can see the complexity and reduce it fast enough. Our economy 
isn’t based on energy anymore – it’s based on information. And with economies 
based on information, you can change all three sides of the cost-time-quality 
triangle, not just two sides.

I get angry when I see us being mediocre – accepting war, violence, starvation, 
oppression, ecological devastation.

As with big-ball-of-mud software, we have to think big – if we don’t think big, 
people will add complexity faster than we can take it away. So that’s why I’m 
interested in greatness – how to get teams of people, and teams of teams, and 
even larger groups, thinking big, and acting effectively at that scale. We need 
to ship big, great innovations. We need to think big to refactor our 
civilization, to reduce its complexity in a non-violent way.

Be awesome!

(via Instapaper)



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